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Stylized Axe
Final orthographic concept. At this stage, I had already blocked out the simple forms in blender, and didn't deem it necessary to do multiple views.

Final orthographic concept. At this stage, I had already blocked out the simple forms in blender, and didn't deem it necessary to do multiple views.

Final rendered png sequences from UE5, composited in blender.

Blender sculpt to finished texture in UE5. Fun fade transition :)

Rough sketches and exploration. A simple line and color fill to delineate materials. Was not looking to render beyond a certain point, before getting some feedback.

Rough sketches and exploration. A simple line and color fill to delineate materials. Was not looking to render beyond a certain point, before getting some feedback.

Chosen concept, blender sculpt, and substance painter materials. I allowed the concept to change and evolve as I went through each step.

Chosen concept, blender sculpt, and substance painter materials. I allowed the concept to change and evolve as I went through each step.

Final turnaround png renders out of UE5 sequencer.

Final turnaround png renders out of UE5 sequencer.

Stylized Axe

This was a really rewarding and educational project. I wanted to explore the full asset pipeline from concepting, all the way to an in-engine PBR asset. Rendered out of UE5 and composited in blender for the video.

Included are some rough sketches, and early exploration. The high-poly blender sculpture, and Substance painter materials, and then the final turnaround renders out of UE5.

Thanks to Kevin Kruse and Adam Kremer for the feedback and motivation. Check their stuff out!
Kevins Work: https://www.artstation.com/kevintk
Adams Work: https://www.artstation.com/adamkremerart

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