Final rendered png sequences from UE5, composited in blender.
Blender sculpt to finished texture in UE5. Fun fade transition :)
This was a really rewarding and educational project. I wanted to explore the full asset pipeline from concepting, all the way to an in-engine PBR asset. Rendered out of UE5 and composited in blender for the video.
Included are some rough sketches, and early exploration. The high-poly blender sculpture, and Substance painter materials, and then the final turnaround renders out of UE5.
Thanks to Kevin Kruse and Adam Kremer for the feedback and motivation. Check their stuff out!
Kevins Work: https://www.artstation.com/kevintk
Adams Work: https://www.artstation.com/adamkremerart